Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

2018-04-08

Heliocentric Helical Hoop World

How about putting a hoopworld around a sun? And another, while we're at it. Having read about megastructures I haven't yet come by anything like this, which probably means a) I haven't looked deep enough, or b) it's so ridiculous that nobody has bothered putting it down, or c) neither. Assuming c) and waiting anyone to submit evidence for a) or b), here are some properties and problems of this kind of a world based on a limited grasp on physics.

2016-05-09

Chiffonier

A while ago I ordered a bunch of laser cut stuff from Ponoko (see previous post for one), among them 1:24 scale miniature furniture. I finally finished assembling the most complicated one, a mirror chiffonier. Here's a short writeup.

2016-01-28

Spacecraft

 Having scribbled different types of rotational artificial gravity configurations and having started watching Voyager, an inspiration to model spacecraft hit me.

2016-01-23

Comic Textures in Blender

I've played a bit with faking comic rasters/hatching and line art in Blender. There are numerous ways to implement this, and here's one.

2016-01-07

The Mannequin

I've made a few geometric squickles on Shapeways, but this has been by far my most ambitious and time consuming project.

Here's some pictures and a short tutorial for anyone interested in the basic workflow I used in Blender.

Dice & Diamond Lattice

Last year I sent a few projects to Ponoko to be laser cut from transparent acrylic. Here's some impressions on the process and the results.