Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

2016-01-28

Spacecraft

 Having scribbled different types of rotational artificial gravity configurations and having started watching Voyager, an inspiration to model spacecraft hit me.

2016-01-23

Comic Textures in Blender

I've played a bit with faking comic rasters/hatching and line art in Blender. There are numerous ways to implement this, and here's one.

2016-01-07

The Mannequin

I've made a few geometric squickles on Shapeways, but this has been by far my most ambitious and time consuming project.

Here's some pictures and a short tutorial for anyone interested in the basic workflow I used in Blender.